Play cards to continue the sequence. Try to get rid of all your cards, but if you can't play a card, you have a real dillama - should I pick another card or quit the round? Maybe you can play that card later, but if not you've just hurt your score, and you'll have to take a marker. The player with the fewest markers wins in this game with the name that says it all: Don't Let Llamas And Markers Accumulate! Includes 56 cards, 70 marker chips and illustrated instructions. For 2-6 players, ages 8 and up.