The STEAM Design Challenges in this book follow engineering practices to teach students how to solve a problem by designing, creating and justifying their designs. They also allow art to support and enhance the learning of science and math while the engineering process is followed. Each lesson begins by presenting students with a design challenge scenario to excite students with a real-world situation that they are on a mission to solve. Students are then given a dilemma, mission and blueprint design sheet and are asked to collaborate with team members to create several prototypes. Students present their prototypes to their teacher, construct their design, test their design, engage in a class discussion about their design, and then modify their design. Finally, teams create a justification piece in order to sell their new prototype - like a persuasive letter, video or advertisement. Features a year's worth of lesson plans.